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start [2026/01/12 07:56] – [World Map] unhandledstart [2026/01/25 10:11] (current) – [World Map] unhandled
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 //World of Alharth// //World of Alharth//
 </WRAP> </WRAP>
-There actually isn't a complete world map for Alharth, but I've linked one I created here if it helps. Please be aware that nothing here is completely correct, it's just a generalized map based on what info we have about the game so far. This doesn't include all the points of interest and the layout of Kur is almost certainly wrong since it's supposed to be SE of Gazluk, but this was the best I could manage and still fit all the zones into one 2d map. As-is, the world of Alharth doesn't really have a completely coherent 2d design that can be drawn correctly in a single graphic. This is just my best attempt at it. It's also missing Vidaria and Statehelm and the portals between Vidaria and Gazluk. I'm not sure how to reconcile the zone layouts for everything as-is. It would be like a huge single up-down strip of every zone except Ilmari, which doesn't fit in with both Kur and Rahu zones no matter how I try to orient everything. If a dev or someone who knows what to do can contact me, I'd love to give this a more serious effort, but as-is I don't want to even attempt to add Statehelm or Vidaria unless I know how I'm supposed to do it.+There actually isn't a complete world map for Alharth, but I've linked one I created here if it helps. Please be aware that nothing here is completely correct, it's just a generalized map based on what info we have about the game so far. There is a better map created by a Redditor [[https://www.reddit.com/r/projectgorgon/comments/1qigds4/attempted_making_an_alharth_world_map/|here]] if you're interested in a raw map. 
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 +This doesn't include all the points of interest and the layout of Kur is almost certainly wrong since it's supposed to be SE of Gazluk, but this was the best I could manage and still fit all the zones into one 2d map. As-is, the world of Alharth doesn't really have a completely coherent 2d design that can be drawn correctly in a single graphic. This is just my best attempt at it. It's also missing Vidaria and Statehelm and the portals between Vidaria and Gazluk. I'm not sure how to reconcile the zone layouts for everything as-is. It would be like a huge single up-down strip of every zone except Ilmari, which doesn't fit in with both Kur and Rahu zones no matter how I try to orient everything. If a dev or someone who knows what to do can contact me, I'd love to give this a more serious effort, but as-is I don't want to even attempt to add Statehelm or Vidaria unless I know how I'm supposed to do it.
  
 I may be horribly marring the developers' idea of how the world looks by posting something like this, but I wanted to have something to use as a reference and this will have to suffice till we get something more official or a better idea of the design of Alharth. Also, it is entirely possible that a full map layout would spoil some intentionally obscure aspects of the world or universe (if you've ever seen the last episode of the anime [[https://en.wikipedia.org/wiki/List_of_Last_Exile_episodes#ep26|Last Exile]], you might know what I mean as key aspects of that world were intentionally obscure for a reason). I may be horribly marring the developers' idea of how the world looks by posting something like this, but I wanted to have something to use as a reference and this will have to suffice till we get something more official or a better idea of the design of Alharth. Also, it is entirely possible that a full map layout would spoil some intentionally obscure aspects of the world or universe (if you've ever seen the last episode of the anime [[https://en.wikipedia.org/wiki/List_of_Last_Exile_episodes#ep26|Last Exile]], you might know what I mean as key aspects of that world were intentionally obscure for a reason).
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 I'm open to changing this as needed or if there are glaring errors so [[contactauthor|contact me]] if you spot any. I used a free service ([[https://Inkarnate.com|Inkarnate.com]]) to make this. If anyone wants to make an account I think I can share the map to you if you wanted to make your own version. I'd even be up to using someone else's version on this site or linking to an official wiki graphic if one exists. I'm open to changing this as needed or if there are glaring errors so [[contactauthor|contact me]] if you spot any. I used a free service ([[https://Inkarnate.com|Inkarnate.com]]) to make this. If anyone wants to make an account I think I can share the map to you if you wanted to make your own version. I'd even be up to using someone else's version on this site or linking to an official wiki graphic if one exists.
  
-<WRAP right centeralign box 45%>{{ :pg_world_map.jpeg?direct&400|Alharth Logic Map}}//Alharth Logic Map//</WRAP>There's also this map of portals/logic to the left that *is* completely accurate made by Tinlaar. What I like about this, aside from just the fact that it's more precise, is that it also has the links for both the dungeons and things like "Enter The Light" which players should be aware of as well.+<WRAP right centeralign box 45%>{{ :pg_world_map.jpeg?direct&400|Alharth Logic Map}}//Alharth Logic Map//</WRAP>There's also this map of portals/logic to the left that *is* completely accurate made by Tinlaar, but it doesn't include some of the newer zones like Povus, Vidaria, and Statehelm. What I like about this, aside from just the fact that it's more precise, is that it also has the links for both the dungeons and things like "Enter The Light" which players should be aware of as well.
  
 Please use this one as a reference instead of the world map I made if you are still learning or need to map routes quickly. The one I made is only just to have something out there that looks nice and puts a geographical location to where some of the portals exist in each of the zones. It's not exact, but it's close enough that you should be able to find the portals that you need after you use Tinlaar's logic map to determine your initial routing. Please use this one as a reference instead of the world map I made if you are still learning or need to map routes quickly. The one I made is only just to have something out there that looks nice and puts a geographical location to where some of the portals exist in each of the zones. It's not exact, but it's close enough that you should be able to find the portals that you need after you use Tinlaar's logic map to determine your initial routing.
start.1768204619.txt.gz · Last modified: by unhandled