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| start [2026/01/12 07:59] – [World Map] unhandled | start [2026/01/25 10:11] (current) – [World Map] unhandled |
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| //World of Alharth// | //World of Alharth// |
| </WRAP> | </WRAP> |
| There actually isn't a complete world map for Alharth, but I've linked one I created here if it helps. Please be aware that nothing here is completely correct, it's just a generalized map based on what info we have about the game so far. This doesn't include all the points of interest and the layout of Kur is almost certainly wrong since it's supposed to be SE of Gazluk, but this was the best I could manage and still fit all the zones into one 2d map. As-is, the world of Alharth doesn't really have a completely coherent 2d design that can be drawn correctly in a single graphic. This is just my best attempt at it. It's also missing Vidaria and Statehelm and the portals between Vidaria and Gazluk. I'm not sure how to reconcile the zone layouts for everything as-is. It would be like a huge single up-down strip of every zone except Ilmari, which doesn't fit in with both Kur and Rahu zones no matter how I try to orient everything. If a dev or someone who knows what to do can contact me, I'd love to give this a more serious effort, but as-is I don't want to even attempt to add Statehelm or Vidaria unless I know how I'm supposed to do it. | There actually isn't a complete world map for Alharth, but I've linked one I created here if it helps. Please be aware that nothing here is completely correct, it's just a generalized map based on what info we have about the game so far. There is a better map created by a Redditor [[https://www.reddit.com/r/projectgorgon/comments/1qigds4/attempted_making_an_alharth_world_map/|here]] if you're interested in a raw map. |
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| | This doesn't include all the points of interest and the layout of Kur is almost certainly wrong since it's supposed to be SE of Gazluk, but this was the best I could manage and still fit all the zones into one 2d map. As-is, the world of Alharth doesn't really have a completely coherent 2d design that can be drawn correctly in a single graphic. This is just my best attempt at it. It's also missing Vidaria and Statehelm and the portals between Vidaria and Gazluk. I'm not sure how to reconcile the zone layouts for everything as-is. It would be like a huge single up-down strip of every zone except Ilmari, which doesn't fit in with both Kur and Rahu zones no matter how I try to orient everything. If a dev or someone who knows what to do can contact me, I'd love to give this a more serious effort, but as-is I don't want to even attempt to add Statehelm or Vidaria unless I know how I'm supposed to do it. |
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| I may be horribly marring the developers' idea of how the world looks by posting something like this, but I wanted to have something to use as a reference and this will have to suffice till we get something more official or a better idea of the design of Alharth. Also, it is entirely possible that a full map layout would spoil some intentionally obscure aspects of the world or universe (if you've ever seen the last episode of the anime [[https://en.wikipedia.org/wiki/List_of_Last_Exile_episodes#ep26|Last Exile]], you might know what I mean as key aspects of that world were intentionally obscure for a reason). | I may be horribly marring the developers' idea of how the world looks by posting something like this, but I wanted to have something to use as a reference and this will have to suffice till we get something more official or a better idea of the design of Alharth. Also, it is entirely possible that a full map layout would spoil some intentionally obscure aspects of the world or universe (if you've ever seen the last episode of the anime [[https://en.wikipedia.org/wiki/List_of_Last_Exile_episodes#ep26|Last Exile]], you might know what I mean as key aspects of that world were intentionally obscure for a reason). |