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faq [2025/06/26 00:30] – [Why only the tutorial island and two zones for Demo players?] unhandledfaq [2026/01/12 08:45] (current) – [I've heard this game has the best community ever so why does.... Blah Blah Blah Blah??] unhandled
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 Even though the game opens up even wider after the starter island, the Demo which introduces you to that island is going to give you something you'll remember for sure. I played this game to level 20 while it was still in Alpha and then completely abandoned that character to start anew about a year after it came to Steam. This was over two years after having initially played it. While you might think that's crazy, it is an example of how much this game stayed in the back of my mind as something to watch develop. I always wanted to give it another try, and I've been glad I did. When the demo came out I realized it was time to give a serious attempt. I've been happy ever since. I even took another year hiatus and came back twice since then. I also purchased "VIP access" which is mostly just a way to donate more to the development team. Gorgon is a fun game that you may find an itch you play every so often, especially if you have a friend or two that also like a unique challenge. Even though the game opens up even wider after the starter island, the Demo which introduces you to that island is going to give you something you'll remember for sure. I played this game to level 20 while it was still in Alpha and then completely abandoned that character to start anew about a year after it came to Steam. This was over two years after having initially played it. While you might think that's crazy, it is an example of how much this game stayed in the back of my mind as something to watch develop. I always wanted to give it another try, and I've been glad I did. When the demo came out I realized it was time to give a serious attempt. I've been happy ever since. I even took another year hiatus and came back twice since then. I also purchased "VIP access" which is mostly just a way to donate more to the development team. Gorgon is a fun game that you may find an itch you play every so often, especially if you have a friend or two that also like a unique challenge.
  
-Right now the game doesn't hold your hand like other MMOs do, you are encouraged to explore and even make mistakes (often living with the consequences). I cover a few things in this guide to be prepared for, but there is nothing Demo players of 15 levels or lower really lose from starting over. I've started new accounts multiple times and it only gets easier to get those first 15 levels each time. I can do it in just a few hours at this point. That said, you *do* get to keep your character after you purchase the full game so don't worry about that.+You are encouraged to explore and even make mistakes (often living with the consequences). I cover a few things in this guide to be prepared for, but there is nothing Demo players of 15 levels or lower really lose from starting over. I've started new accounts multiple times and it only gets easier to get those first 15 levels each time. I can do it in just a few hours at this point. That said, you *do* get to keep your character after you purchase the full game so don't worry about that.
  
 ==== What race should I play? ==== ==== What race should I play? ====
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 ==== Which two combat skills should I use? ==== ==== Which two combat skills should I use? ====
  
-On the newbie island, just use Sword/Unarmed till you get something else. Once you get to Serbule, you can look at expanding to more combat skills.+On the newbie island, just use Sword/Unarmed till you get something else. Once you get to Serbule, you can look at expanding to more combat skills. Do NOT worry about "wasting time" on leveling skills that you ultimately won't use. There's no need to min/max XP till you find a combat combination that you like and everyone has a different combo of skills they prefer over others depending on mods, and you won't get into that stuff till you get specific crafted sets, anyway. Get in good with a guild that has high level combat players if you truly want to know specifics about which two combat skills are OP, because the game balance shifts every patch (even if only slightly).
  
-This question always gets asked on the [[https://www.reddit.com/r/projectgorgon/|/r/projectgorgon subreddit]] and everyone always talks about their favorite class to start with, but I would just recommend either Sword/Psychology or Mentalism/Psychology or Unarmed/Mentalism or even the ultimate in versatility -- Unarmed/Psychology -- for early combat skill progression or a "first set" of skills. At the very least, one of your combat skills should be Psych or Unarmed so you can quickly level whatever combat skill or animal form you end up actually liking later on.+This question about which two combat skills you should use always gets asked on the [[https://www.reddit.com/r/projectgorgon/|/r/projectgorgon subreddit]] and everyone always talks about their favorite class to start with, but I would just recommend either Sword/Psychology or Mentalism/Psychology or Unarmed/Mentalism or even the ultimate in versatility -- Unarmed/Psychology -- for early combat skill progression or a "first set" of skills. At the very least, one of your first two combat skills should be Psych or Unarmed so you can quickly level whatever combat skill or animal form you end up actually liking later on. It might sound silly at first, but several players think you should only do two combat skills and be done with it. In reality, that playstyle is fine, but half the fun of the game is exploring all the other combat skills and you are NOT limited to only two. In fact, your favorite combo might end up being completely different from what skill you first level past 50.
  
-So, as to the reasons why you should only pick from a few skills... Well, it is a little bit more complicated, but keep in mind I'm assuming you are asking because you intend to solo most of the game and will likely not be playing with friends and needing a dedicated tank and/or dedicated healer. If you do have a friend you are duoing with, I hope to write more on that later but you will probably still know more than I will.+So, as to the reasons why you should only pick from a few skills early game... Well, it is a little bit more complicated, but keep in mind I'm assuming you are asking because you intend to solo most of the game and will likely not be playing with friends and needing a dedicated tank and/or dedicated healer. If you do have a friend you are duoing with, I hope to write more on that later but you will probably still know more than I will about synergies within a week or two of playing with a friend.
  
-Many of Project Gorgon's skills fall into varying states of Fun, Useful, and Versatile. Druid is an example of a skill that is arguably all of these, but you will not be able to get it till you have level 50 in any other combat class. Psychology is a skill that mostly ticks all of the boxes, less on Fun (though the skill "Tell Me About Your Mother" can be fun to witness for the first time!). Unarmed is similar, though not necessarily Fun. Both skills are easy (Psychology) or extremely easy (Unarmed) to get, easy to use, and very versatile. Both skills also can be used with every single other combat/animal skill in the game so far. A deeper dive on the effectiveness of these two is necessary though.+Many of Project Gorgon's skills fall into varying states of Fun, Useful, and Versatile for a solo player. Druid is an example of a skill that is arguably all of these, but you will not be able to get it till you have level 50 in any other combat class. Psychology is a skill that mostly ticks all of the boxes, less on Fun (though the skill "Tell Me About Your Mother" can be fun to witness for the first time!). Unarmed is similar, though not necessarily Fun. Both skills are easy (Psychology) or extremely easy (Unarmed) to get, easy to use, and very versatile. Both skills also can be used with every single other combat/animal skill in the game so far. A deeper dive on the effectiveness of these two is necessary though.
  
 == Psychology == == Psychology ==
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 == Animal Handling == == Animal Handling ==
-So, this used to be a good skill for leveling other skills, now with the changes in March 2023, it is no longer recommended as an optional secondary. Nerfs have hit this skill very hard in the Versatility respect.+So, this used to be a good skill for leveling other skills, now with the changes in March 2023, it is no longer recommended as an optional secondary. Nerfs have hit this skill very hard in the Versatility respect. Some more changes were made (in 2025) to Archery to make the Archery/Animal Handling a good combo, and with Genetics and Bees it's a good skill, but I still don't recommend this as a leveling skill for your first two combat skills unless you are committed to the playstyle of Animal Handling. It's not as good as some of these others for leveling other combat skills.
  
 == Mentalism == == Mentalism ==
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 Since Sword/Psych got to level 80, I have tried things like Shield, Battle Chemistry, Fire Magic, Priest, Ice Magic, Necro, etc. I've gotten to level 50-80 in a few of these, too as was easy to pair a secondary with a primary and my Sword skill was very effective at killing things almost by itself. A recent patch has made it considerably more difficult to pair higher level skills with lower level combat skills for easy leveling, however, so I might not recommend this as heartily as I used to. Since Sword/Psych got to level 80, I have tried things like Shield, Battle Chemistry, Fire Magic, Priest, Ice Magic, Necro, etc. I've gotten to level 50-80 in a few of these, too as was easy to pair a secondary with a primary and my Sword skill was very effective at killing things almost by itself. A recent patch has made it considerably more difficult to pair higher level skills with lower level combat skills for easy leveling, however, so I might not recommend this as heartily as I used to.
  
-I did not really experiment with animal forms as I had went Sword as a primary instead of Unarmed, but since I liked Tailoring, I've considered Spider at some point (only real problem is music buff for Gardening isn't very easy as a Spider) and Cow was an easy form to obtain and remove and everyone in game likes a tank, so that might be another one I would recommend to any new animal player.+I did not really experiment with animal forms as I had went Sword as a primary instead of Unarmed, but since I liked Tailoring, I got Spider to level 70ish (only real problem is music buff for Gardening isn't very easy as a Spider) and Cow was an easy form to obtain and remove and everyone in game likes a tank, so that might be another one I would recommend to any new animal player.
  
 I eventually moved into Staff/Shield as going DPS in this game as a solo player is just an invitation to death to large groups and Povus was impossible to survive in as Sword/Psych (I know changes were made to make Psych a little better late game but surviving multiple Ratkin swarms just wasn't feasible with a DPS-only cloth build and I needed metal to get into Armorcrafting. Also, I see very recently there were Sword buffs so I might try this again, I'm not sure I really want to go back to that playstyle, though.) I eventually moved into Staff/Shield as going DPS in this game as a solo player is just an invitation to death to large groups and Povus was impossible to survive in as Sword/Psych (I know changes were made to make Psych a little better late game but surviving multiple Ratkin swarms just wasn't feasible with a DPS-only cloth build and I needed metal to get into Armorcrafting. Also, I see very recently there were Sword buffs so I might try this again, I'm not sure I really want to go back to that playstyle, though.)
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 If you do go tank, I'd say that once you know the game or have two other friends that tank/heal, you should really focus on DPS characters. I'm sure there are reasonable people who would disagree with me saying that Staff/Shield is the "best" for solo, though. Especially people that play in active guilds or have friends that they regularly play with and only solo on occasion. If you do go tank, I'd say that once you know the game or have two other friends that tank/heal, you should really focus on DPS characters. I'm sure there are reasonable people who would disagree with me saying that Staff/Shield is the "best" for solo, though. Especially people that play in active guilds or have friends that they regularly play with and only solo on occasion.
  
-That saidkeep in mind that the game is still changing and almost every combo of skills is viable in some way for solo play, so it's entirely up to you. Try Knife/Necro if you want! Go Archery/Animal Handling if you want a pet! Get Bard or Priest if you have a friend and pair it with a little damage for fun on your own when they are offline!+(Update as of 2026): I'm now at level 80+ in a lot of skillsFire, Priest, Battle Chemistry, Shield, Staff, Sword, Psych, etc. I am level 20+ in almost every other combat skill including Necro, Knives, Unarmed, Cow, Pig, Mentalism, Ice, etc. The only skills I've stayed away from entirely are Bard, Druid, Werewolf, Spirit Fox, and the new Vampire. I do intend to get Unarmed to 80+ at some point so I grind out some of the animal combat skills. I might do Hammer/Mentalism first, though. Still not entirely sure. At almost a decade playing the game, it's crazy that I still haven't gotten every combat skill to 80, though. 
 + 
 +Keep in mind that the game is still changing and almost every combo of skills is viable in some way for solo play, so it's entirely up to you. Try Knife/Necro if you want! Go Archery/Animal Handling if you want a pet! Get Bard or Priest or Pig if you have a friend and pair it with a little damage for fun on your own when they are offline!
  
 ==== How do I craft better weapons for my skills? ==== ==== How do I craft better weapons for my skills? ====
  
-Generally speaking, you don't. Don't get frustrated at this response, though.+Generally speaking, you don't. Don't get frustrated at this response, though. Most people barter with NPCs for weapons as they go or find them, which is common. Some join guilds for someone to craft them a specific piece of gear.
  
 Almost everyone asking this question is under level 20. You can get to level 20 in less than a day's worth of playing, though. It's not uncommon to get to level 40 in a week if you play a lot. The vast majority of the weapons that can be crafted under level 40 are not worth the materials to make unless you are leveling crafting skills.  Almost everyone asking this question is under level 20. You can get to level 20 in less than a day's worth of playing, though. It's not uncommon to get to level 40 in a week if you play a lot. The vast majority of the weapons that can be crafted under level 40 are not worth the materials to make unless you are leveling crafting skills. 
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 Don't let the lack of weapons you find discourage you too much, though, armor is generally more important, and inventory space in the early game is even more important. Your main problem early game isn't going to be killing things quickly but rather surviving multiple mobs and having space to store the items you loot. Don't let the lack of weapons you find discourage you too much, though, armor is generally more important, and inventory space in the early game is even more important. Your main problem early game isn't going to be killing things quickly but rather surviving multiple mobs and having space to store the items you loot.
  
-If you have a guild, you can ask your guildmates if they can craft a better weapon for you or not. Clubs are in the game as well as Staves. If you go Bard someone can probably make you a Horn Off-Hand as well. That's about it for now, though. It's believed that the Statehelm or another major update will add the rest of the Weapon Making skills for many of the classes. (Blademaking was added in 2024, I think so we already do have that)+If you have a guild, you can ask your guildmates if they can craft a better weapon for you or not. Clubs are in the game as well as Staves. If you go Bard someone can probably make you a Horn Off-Hand as well. That's about it for now, though. It's believed that the Statehelm or another major update will add the rest of the Weapon Making skills for many of the classes. (Blademaking was added in 2024 so we already do have that but the limited number of people who can craft blades means you need to join a guild if you want oneBowerery was added in 2025.
  
 ==== Favor is a grind and items and Favor will be wiped on release. Shouldn't I just wait for release to play the game? ==== ==== Favor is a grind and items and Favor will be wiped on release. Shouldn't I just wait for release to play the game? ====
  
-NOTE: //There isn't plans to wipe items anymore as far as I knowThere might still be a favor wipe at some point down the line, but I kind of doubt it will happen as the devs have stated they need "end-game" players to see how balanced out the end game will end up being, so if there are favor wipes, they might just be targeted on certain NPCs and probably for specific reasons. They might also decide to do a favor wipe but give players who had already done the favor grind some sort of advancement in rank. There's a lot of ways this could go down, but there will not be an item wipe anymore, so don't use that as an excuse to not play. Below is what I wrote back when there was going to be an item wipe, just for posterity's sake//+NOTE: //There isn't plans to wipe items or Favor anymore.//
 ==== This game is too grindy if I want to do everything that it offers and it offers too much. Why is it so grindy? ==== ==== This game is too grindy if I want to do everything that it offers and it offers too much. Why is it so grindy? ====
 One of the big draws to MMOs in the late 90s and early 00s was that they were like the MUDs several of us at the time were already playing, only they were much much bigger. Or at least it seemed that way. They were 3d. They had more skills. They had complexity between the skills. They had more players. They had seemingly endless content. One of the big draws to MMOs in the late 90s and early 00s was that they were like the MUDs several of us at the time were already playing, only they were much much bigger. Or at least it seemed that way. They were 3d. They had more skills. They had complexity between the skills. They had more players. They had seemingly endless content.
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 I just wanted to end referencing the bit of history I gave you above. In the end, I'm not particularly happy that people see a grind as a bad thing. I think it's a good thing. I think some time-gated content is okay, but what WoW did to the genre was a step backwards, IMHO, and removes any sense of real progression and reward for hard work. Work SHOULD be hard for it to be rewarding. Believe me, if you ever max the crafting skill Saddlery in this game, you have my utmost respect both for the in game money you spent and the sheer amount of work you probably did trying to get every crafting buff possible before the grind. That's the reason people do it, though, not because it is easy, but because it's hard! I just wanted to end referencing the bit of history I gave you above. In the end, I'm not particularly happy that people see a grind as a bad thing. I think it's a good thing. I think some time-gated content is okay, but what WoW did to the genre was a step backwards, IMHO, and removes any sense of real progression and reward for hard work. Work SHOULD be hard for it to be rewarding. Believe me, if you ever max the crafting skill Saddlery in this game, you have my utmost respect both for the in game money you spent and the sheer amount of work you probably did trying to get every crafting buff possible before the grind. That's the reason people do it, though, not because it is easy, but because it's hard!
 ==== This game isn't popular. Why should I play it? ==== ==== This game isn't popular. Why should I play it? ====
 +
 +As of 2026 and the game going full release, it's seeing record numbers in the hundreds online. The game is successful even if it's not ultra-popular, that said, I wrote the following during the years when the game was still a hidden gem...
  
 I'm going to guess you are either in your teens or early twenties. I know you don't think so, but you're still kind of young as a gamer. Don't think of that as an insult, but I'm going to reveal a secret to you that -- as a lifelong gamer -- I didn't learn till I was in my late twenties or so as a gamer: Popular does not necessarily equal Fun. Also, a game can still be Fun and Popular, but it might not have longevity. I'm going to guess you are either in your teens or early twenties. I know you don't think so, but you're still kind of young as a gamer. Don't think of that as an insult, but I'm going to reveal a secret to you that -- as a lifelong gamer -- I didn't learn till I was in my late twenties or so as a gamer: Popular does not necessarily equal Fun. Also, a game can still be Fun and Popular, but it might not have longevity.
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 I don't want to discourage you from not demanding better graphics for your games, though. Some MMORPG gamers just flat out don't like games unless they meet a certain minimum criteria for graphics quality and I understand that. It's possible this game isn't for you if so. I don't want to discourage you from not demanding better graphics for your games, though. Some MMORPG gamers just flat out don't like games unless they meet a certain minimum criteria for graphics quality and I understand that. It's possible this game isn't for you if so.
-==== Is this game worth the money ($40)? ====+==== Is this game worth the money ($40 or $25 for one slot)? ====
 As someone who bought a Horse Lord package, I've spent actually $540 on the game. But I mean, I *really* *really* like it, obviously. I am writing a guide on it, after all. As someone who bought a Horse Lord package, I've spent actually $540 on the game. But I mean, I *really* *really* like it, obviously. I am writing a guide on it, after all.
  
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 As someone who has gotten the horse lord package and prepaid for $500 worth of VIP, I can tell you the single best thing for VIP by far has been the +15 inventory slots. That said, if I didn't have that, I'd survive now that we have other storage options like the small box of space and the saddle, so inventory space is mattering less and less at the higher levels, at least, it's still a grind to get there, but that's the fun of these types of old school games.  As someone who has gotten the horse lord package and prepaid for $500 worth of VIP, I can tell you the single best thing for VIP by far has been the +15 inventory slots. That said, if I didn't have that, I'd survive now that we have other storage options like the small box of space and the saddle, so inventory space is mattering less and less at the higher levels, at least, it's still a grind to get there, but that's the fun of these types of old school games. 
  
-In my honest opinion as of 2024, None of the VIP "perks" make it anywhere even close to P2W. They provide very minuscule benefits.+In my honest opinion as of 2026, None of the VIP "perks" make it anywhere even close to P2W. They provide very minuscule benefits.
  
 So I guess it comes down to how much you think a non-competitive game like Project Gorgon can be "P2W". So I guess it comes down to how much you think a non-competitive game like Project Gorgon can be "P2W".
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 ==== Why only the tutorial island and two zones for Demo players? ==== ==== Why only the tutorial island and two zones for Demo players? ====
  
-While it may seem like two zones (3 with Anagoge) is small, these are actually pretty big zones and they include enough mobs and monsters that you could easily hit level 15 in many skills without entering a single Dungeon. That said, you can enter any of the dungeons in Serbule and Serbule Hills as far as I know. +While it may seem like two zones (3 with Anagoge) is small, these are actually pretty big zones and they include enough mobs and monsters that you could easily hit level 15 in many skills without entering a single Dungeon. That said, you can enter any of the dungeons in Serbule and Serbule Hills as far as I know and there are a LOT of dungeon zones in these two larger zones.
  
 There are at least two, possibly three dungeons in Serbule alone that you can't even properly do at level 15 in combat skills without group help. Serbule is definitely one of the bigger and more fleshed-out zones. Serbule Hills is similarly large and has a lot of quests and named mobs usually having to deal with those quests. You're getting basically two of the biggest zones in the game and the whole starter island for free, basically. There are at least two, possibly three dungeons in Serbule alone that you can't even properly do at level 15 in combat skills without group help. Serbule is definitely one of the bigger and more fleshed-out zones. Serbule Hills is similarly large and has a lot of quests and named mobs usually having to deal with those quests. You're getting basically two of the biggest zones in the game and the whole starter island for free, basically.
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 ==== There's not enough inventory space! Help!? ==== ==== There's not enough inventory space! Help!? ====
 We've all been here. You are not unique. In fact, at this point, if inventory space was easier to get for a new player I'd be upset because I had to do more work to get it than a newbie. We've all been here. You are not unique. In fact, at this point, if inventory space was easier to get for a new player I'd be upset because I had to do more work to get it than a newbie.
 +
 +Almost all of the early game inventory issues have been eliminated with the introduction of the Serbule Community Chest, by the way. If people are STILL complaining about inventory when that huge amount of space exists then I don't know what to say. Keep in mind that several of us played this game without ANY of that extra space so the vets of the game think you are spoiled little brats, be wary about complaining about space. :/
  
 I cover a bit of the [[serbule#favor_npcs_and_inventory_management|inventory management aspect of the game here]]. I cover a bit of the [[serbule#favor_npcs_and_inventory_management|inventory management aspect of the game here]].
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 It's a vicious cycle, but my recommendation is not to focus on expanding inventory too much and to specialize in specific crafting skills at first so you can junk, sell, or gift away most of your other items or gear. Remember the adage of Craft → Favor → Barter → Sell and be sure to sell or give away for Favor the stuff you don't need for immediate crafting. You may want to craft with it later, but early game isn't the time when you need to build up Favor and Funding to buy or obtain more inventory space. Pick two (possibly three if one of them is Cooking) crafting and gathering skills and really focus on those. Everyone needs to know how to cook unless you are in a guild or have a friend who will cook you the best stuff. It's a vicious cycle, but my recommendation is not to focus on expanding inventory too much and to specialize in specific crafting skills at first so you can junk, sell, or gift away most of your other items or gear. Remember the adage of Craft → Favor → Barter → Sell and be sure to sell or give away for Favor the stuff you don't need for immediate crafting. You may want to craft with it later, but early game isn't the time when you need to build up Favor and Funding to buy or obtain more inventory space. Pick two (possibly three if one of them is Cooking) crafting and gathering skills and really focus on those. Everyone needs to know how to cook unless you are in a guild or have a friend who will cook you the best stuff.
  
-Also, if you get in good with a guild you might find they give away inventory space gear, food, and other buffs.+Also, if you get in good with a guild you might find they give away inventory space gear, food, and other buffs for cheap or free and you don't even have to find places to store it!
  
 ==== I've heard this game has the best community ever so why does.... Blah Blah Blah Blah?? ==== ==== I've heard this game has the best community ever so why does.... Blah Blah Blah Blah?? ====
  
-So there's something you should be aware of. After years of being a hidden gem, a few players found Project Gorgon whether during a Steam sale or watching a Twitch Streamer or Youtuber covering the game. Some of these viewers or new people started playing the game and noticed that sometimes the veterans playing the game would bend over backwards to help these new players, sometimes gifting free inventory space gear, buffs, or providing advice on builds, and etc.+So there's something you should be aware of. After years of being a hidden gem, a few players found Project Gorgon whether during a Steam sale or watching a Twitch Streamer or Youtuber covering the game. Some of these viewers or new people started playing the game and noticed that sometimes the veterans playing the game would bend over backwards to help these new players, sometimes gifting free inventory space gear, buffs, or providing advice on builds, crafting items for free, and etc.
  
 For some of these new players, this was unheard of for MMO gamers to do. So when they went to do their Steam review or another Youtube review of their own, they would wax poetic about how great the community was. Now, by itself, there is nothing wrong with this, but some really clever trolls realized just how proud the community was of helping genuinely new players get acclimated to the game, so in order to provoke a hostile reaction, they did the most offensive thing they could possibly do and leave bad reviews about the game complaining about the community. For some of these new players, this was unheard of for MMO gamers to do. So when they went to do their Steam review or another Youtube review of their own, they would wax poetic about how great the community was. Now, by itself, there is nothing wrong with this, but some really clever trolls realized just how proud the community was of helping genuinely new players get acclimated to the game, so in order to provoke a hostile reaction, they did the most offensive thing they could possibly do and leave bad reviews about the game complaining about the community.
  
-I had the unfortunate experience of watching someone who was banned for verbal abuse spin up demo account after demo account complaining about the community in Demo chat one night when the game was attracting a lot of new players. In one event, someone even paid for another account just to be able to complain in Global about it.+I had the unfortunate experience of watching someone who was banned for verbal abuse spin up demo account after demo account complaining about the community in Demo chat one night when the game was attracting a lot of new players. In one event, someone even paid for multiple accounts in a foreign currency multiple times just to be able to complain in Global about the game.
  
-In other instances, they will post to Reddit complaining about a mundane feature not being available for VIP. Then, if you question them about why they really even need that, they complain about how the community is so horrible. In other words, most of the reasons why you sometimes see insults to the community is because the clever trolls know it gets under the playerbase's skin. +In other instances, they will post to Reddit complaining about a mundane feature not being available for VIP or complaining that VIP gives X or something. Then, if you question them about why they really even need that, they complain about how the community is so horrible. In other words, most of the reasons why you sometimes see insults to the community is because the clever trolls know it gets under the playerbase's skin. 
  
-That's why I don't really brag about the community, even if it is the best among the other MMOs out there.+That's why I don't really brag about the community in my Steam review or online anywhere, even if I do think it is the best among the other MMOs out there. (Eh, OK I did brag here, but this is the only place I will do that)
  
 In reality, the veterans playing the game are great and enjoy the game and will help you in various ways if you ask for it. But I do kind of wish that when people reviewed the game they didn't overhype the community. We're normal humans after all with our own needs and wants, not superheroes that are going to make your every waking moment on Project Gorgon the best social experience you've ever had. In reality, the veterans playing the game are great and enjoy the game and will help you in various ways if you ask for it. But I do kind of wish that when people reviewed the game they didn't overhype the community. We're normal humans after all with our own needs and wants, not superheroes that are going to make your every waking moment on Project Gorgon the best social experience you've ever had.
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 ==== Why isn't Armor-Patching working? ==== ==== Why isn't Armor-Patching working? ====
-See above, it's possible you are trying to link directly to the item instead of the skill.+See above, it's possible you are trying to link directly to the item on your hotbar instead of the skill.
 ==== I'm done with questions where is the guide? ==== ==== I'm done with questions where is the guide? ====
 [[beginning|The Beginning]] is the start of the game and custom creation if you are ready to proceed and have no further questions about [[graphicsbugs|graphics settings]], otherwise if you still have questions you can [[contactauthor|contact me]]. Otherwise if you are already in game you can proceed to [[anagogeisland|Anagoge Island]] or [[serbule|Serbule]]. [[beginning|The Beginning]] is the start of the game and custom creation if you are ready to proceed and have no further questions about [[graphicsbugs|graphics settings]], otherwise if you still have questions you can [[contactauthor|contact me]]. Otherwise if you are already in game you can proceed to [[anagogeisland|Anagoge Island]] or [[serbule|Serbule]].
faq.1750897855.txt.gz · Last modified: by unhandled