anagogeisland
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anagogeisland [2024/01/22 15:47] – [Anagoge Records Facility and "The Story"] unhandled | anagogeisland [2025/07/14 23:23] (current) – ["More Info" is the best ability in the game] unhandled | ||
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Walk up to your first skeleton and punch it (for Unarmed skill) by hitting 1 on your keyboard or follow some of the tips on screen about equipping a sword and armor if you want to level the Sword skill. After it dies, you can loot its body. This is similar to your standard MMORPG fare for a tutorial zone. Kill something, loot it, equip the the interesting stuff you find, and move on to do it again. Click on the interactables you find in the world. Read the texts of items completely as much as you can. You will get Lore experience in some cases. Lore levels will be important for getting certain sidebar abilities. | Walk up to your first skeleton and punch it (for Unarmed skill) by hitting 1 on your keyboard or follow some of the tips on screen about equipping a sword and armor if you want to level the Sword skill. After it dies, you can loot its body. This is similar to your standard MMORPG fare for a tutorial zone. Kill something, loot it, equip the the interesting stuff you find, and move on to do it again. Click on the interactables you find in the world. Read the texts of items completely as much as you can. You will get Lore experience in some cases. Lore levels will be important for getting certain sidebar abilities. | ||
- | Eventually, after you get bored of fighting stuff on the coastline, you'll work your way into the island and meet all the NPCs. Click on "Do Favor" if the option is available or go through their Talk options to learn more about your situation (and theirs). Meet and speak with all three major NPCs: Riger, Elmetaph, and Lawara. | + | Eventually, after you get bored of fighting stuff on the coastline, you'll work your way into the island and meet all the NPCs. Click on "Do Favor" if the option is available or go through their Talk options to learn more about your situation (and theirs). Meet and speak with all three major NPCs: Riger, Elmetaph, and Lawara. Also, do their quests. Especially Lawara' |
While I give a few hints on this page, the wiki has [[https:// | While I give a few hints on this page, the wiki has [[https:// | ||
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One of the tabs has info on if you have the item already and, if so, where it is located. This is really handy later on for when you are looking at Work Orders or a new recipe and you are trying to figure out if you have one already or to determine if you have enough of the materials you need to make the items. | One of the tabs has info on if you have the item already and, if so, where it is located. This is really handy later on for when you are looking at Work Orders or a new recipe and you are trying to figure out if you have one already or to determine if you have enough of the materials you need to make the items. | ||
- | There' | + | There' |
The reason why players say this is because when you pick up most items, you should be checking all four things and doing them in the order they come up. If you can craft with the item and it's relevant to be crafting for a Work Order or leveling a crafting skill you want to increase now, then hold onto the item. If not, see if the item can be given to an NPC you are trying to be friends with for a reasonable amount of Favor, if so, do it. Lastly, check to see if the item is used in any Barters. If so, keep it for that. If none of these things matter to you, and you don't have the space, then sell the item to whoever will buy it. This order of Craft -> Favor -> Barter -> Sell will apply the entirety of the time you are playing PG. | The reason why players say this is because when you pick up most items, you should be checking all four things and doing them in the order they come up. If you can craft with the item and it's relevant to be crafting for a Work Order or leveling a crafting skill you want to increase now, then hold onto the item. If not, see if the item can be given to an NPC you are trying to be friends with for a reasonable amount of Favor, if so, do it. Lastly, check to see if the item is used in any Barters. If so, keep it for that. If none of these things matter to you, and you don't have the space, then sell the item to whoever will buy it. This order of Craft -> Favor -> Barter -> Sell will apply the entirety of the time you are playing PG. | ||
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==== Exploring the Island ==== | ==== Exploring the Island ==== | ||
- | At first I didn't want to get into story or plot specifics about what exactly to do on the island because you spend such a short amount of time here and it is not going to be a big part of your play as either a demo or regular player. While the game does introduce you to some of the stuff I'm going to get into in more detail in the Serbule section, the island itself is remote and you will only be coming back here for specific reasons. That said, I'm going to go into more detail even though I probably shouldn' | + | <WRAP left centeralign box 45%> |
This remote island location is mostly an intro to how the game plays and if you absolutely hate some the self-driven questing, puzzles, and quirkiness early on you're not going to like it any more once you get to Serbule, so it's best to play this section without a guide and make that determination, | This remote island location is mostly an intro to how the game plays and if you absolutely hate some the self-driven questing, puzzles, and quirkiness early on you're not going to like it any more once you get to Serbule, so it's best to play this section without a guide and make that determination, | ||
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However you otherwise proceed, never forget the [[anagogeisland# | However you otherwise proceed, never forget the [[anagogeisland# | ||
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+ | ==== Sword and Unarmed ==== | ||
+ | Project Gorgon is a skill-based game where what you do determines what you level up in. You do not pick a " | ||
+ | |||
+ | I just wanted to mention this, because a pretty significant number of players come out of the tutorial thinking that because they have sunk time into Sword or Unarmed that they have to stick to one or the other when that's absolutely not the case. You do probably need to stick with one of them for a short while even when you get off the island, but that's only to get money to buy a skill or items for Favor to unlock another skill. That said, if you like Sword or Unarmed, you are certainly free to stick with them or combine them with other skills later on. | ||
+ | |||
+ | ==== Magical Pedestals ==== | ||
+ | In one area of the island you will find four pedestals, one in the north, east, south and west. This is a puzzle to which there is a solution that can be deduced using logic with trial and error, or by finding a piece of paper with a particular direction-based solution noted in capital letters referring to the direction order to activate the pedestals. | ||
+ | |||
+ | Solving this puzzle can get you an early ability or skill that lets you charm rats. It's slightly different from Animal Handling. Instead of taming rats, you are charming them so they only follow you around till they die and cannot be revived like a pet can be. Later on when you get to Serbule, you can learn how to tame different kinds of pets. | ||
==== Cheering up Riger ==== | ==== Cheering up Riger ==== | ||
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Psychology is one of the skills that I do highly recommend you at least try out and/or learn early. You don't have to stick with it and may end up wanting to go with some other combo of skills, but Psychology is a combat skill that is compatible with every other combat skill in the game and in all races and animal forms, so having it as an option is good. | Psychology is one of the skills that I do highly recommend you at least try out and/or learn early. You don't have to stick with it and may end up wanting to go with some other combo of skills, but Psychology is a combat skill that is compatible with every other combat skill in the game and in all races and animal forms, so having it as an option is good. | ||
+ | |||
+ | If you've run into a enchanted dummy, you might remember that it was immune to physical damage from Sword or Unarmed. Consider hitting it with Psychology damage now! | ||
For a first time player, it may be best to just look at and interact with everything on the topside of the island and exit to the main game ([[serbule|Serbule]]) with Elmetaph' | For a first time player, it may be best to just look at and interact with everything on the topside of the island and exit to the main game ([[serbule|Serbule]]) with Elmetaph' | ||
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For what it is worth, the consequences on this one are minor enough that you won't see major setbacks and you can come back and complete the objective and fix what changed after a few more combat levels earned in Serbule. Plus, it's almost a rite of passage to fall victim here, so enjoy the silliness of it. | For what it is worth, the consequences on this one are minor enough that you won't see major setbacks and you can come back and complete the objective and fix what changed after a few more combat levels earned in Serbule. Plus, it's almost a rite of passage to fall victim here, so enjoy the silliness of it. | ||
- | The game is giving you a very early introduction to curses, and some will get worse and even considerably worse over time. For example, I had a poison curse on my main character for six months in real time that I got from the Rahu Sewers. I could have gotten a few friends | + | The game is giving you a very early introduction to curses, and some will get worse and even considerably worse over time. For example, I had a poison curse on my main character for six months in real time that I got from the Rahu Sewers. I could have gotten a few other players |
It is important to note that very few curses are permanent or are intended to be permanent, but they might seem like they are given what you have to do to undo them. Some could be (or used to be) arguably beneficial (Ursula' | It is important to note that very few curses are permanent or are intended to be permanent, but they might seem like they are given what you have to do to undo them. Some could be (or used to be) arguably beneficial (Ursula' | ||
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==== Anagoge Records Facility and "The Story" ==== | ==== Anagoge Records Facility and "The Story" ==== | ||
- | The game has a story and plot that I wouldn' | + | <WRAP right centeralign box 45%>{{ : |
- | + | ||
- | (Please note, if you email me asking why " | + | |
I would recommend you read everything you come across as the story is both necessary to progress further into the facility and, in some cases, sad or humorous. If you're new to this kind of heavy reading, keep in mind that these sorts of Lore items were a big part of early MMORPGs that had you combing over a lot of text and Gorgon is like old school RPGs in many respects. This game goes a step further than some of the older games and rewards you with Lore recipes for reading about the history. | I would recommend you read everything you come across as the story is both necessary to progress further into the facility and, in some cases, sad or humorous. If you're new to this kind of heavy reading, keep in mind that these sorts of Lore items were a big part of early MMORPGs that had you combing over a lot of text and Gorgon is like old school RPGs in many respects. This game goes a step further than some of the older games and rewards you with Lore recipes for reading about the history. | ||
- | One of the fond things I remember about the MMORPG named Asheron' | + | One of the fond things I remember about the MMORPG named Asheron' |
Worth noting here is that typing "/wiki < | Worth noting here is that typing "/wiki < |
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